150+
players per game arena with arenas
linkable by portals to create a massive
game universe.
Harmless
Games new and proprietary 2D graphics
engine features on the fly level
creation, oodles of lighting effects that
allows for a fully dynamic world.
Dozens
of different vehicle types for players to
use. Tanks, buggies, jetpacks, hover
boards, bikes, skimmers, flyers,
transport craft, ambulances and even
tunneling machines.
Developing
storyline. Infantry will feature one of
the most fully realised SF settings ever.
We hope players will enjoy the depth of
the background as they alter the course
of the games universe.
Multi-man
vehicles. Vehicles will be capable of
carrying and using numerous crew members.
For example, to use a battle tank
successfully you will need a tank
commander, (in the turret hatch to direct
fire); a gunner, (to fire the main tank
cannon); a driver, (to drive the thing);
a hull gunner, (to operate the hull
machine gun); and a technical officer,
(to man the built in tank sensors, ECM
and comms devices). In addition to that
the tank can carry 4 passengers to
disembark when a little "leg
work" is required. Each crew
position has its own hit points and
damage record so tanks can be damaged in
all sorts of ways.
Detailed
communications system. Players will not
only be able to set up whatever channels
they wish and have all the usual features
of macros, etc. but also be able to store
messages to squad members which get
delivered next time they are online.
Hundreds
of weapons. Infantry boasts over 200
different weapons... here is a sample.
Lasers, pistols, rifles, carbines,
SMGs, slug throwers, shotguns,
regular grenades, smoke & phosphorus
grenades, anti-tank rockets,
anti-personnel rockets, mines,
flame-throwers, mortars, artillery, heavy
and light machine guns, scatter pack
weapons, sonic weapons, explosive
demolition charges, static emplacement
guns, bunkers and a bunch of other stuff.
Advanced
line of sight. Players are able to
purchase head cams which allow each other
to share line of sight with their team
mates and share tactical information. In
addition players can use cameras, drones
and even Psionic abilities to snoop into
are as beyond their vision and lay
ambushes for unwary enemies.
Loads
of equipment. Players will be able to use
(if their character has the skill) from a
huge range of equipment including the
following. Medikits, lockpicks, mechanic
kits, dozens of armor types from bullet
proof vests, stealth suits to full power
armor suits, emplacements (build your own
base), shields, tactical systems (for
example you can draw waypoints for your
fellows to follow on a full screen radar
display), infra red and UV goggle
systems, mine detectors, repair kits,
hacking kits to name but a few, (hey, we
need to keep some surprises for you).
Psionics.
Powers of the mind which allow amazing
feats. These powers include the following
each is its own specialty. Clairvoyance,
(allows players to sense life forms
through walls etc, improves with skill);
Mind assault, (literally tears apart an
op ponents mind); Telekinesis, (allows
players to push objects. A
master can throw a human being at high
speeds using only his mind); Pyrokinesis,
(creates flame, users can make fireballs
and walls of flame). But psionics are not
without weaknesses, they have difficulty
using high technology and use of their
mighty powers leaves them exhausted and
vulnerable.
Numerous
environments from boarding actions
between two starships, desperate fights
on board hollowed out asteroids, the
depths of Jupiter's moon Europas
oceans to the methane atmosphere of Titan
Saturn's prosperous colony to the horror
of the lonely Triton slowly orbiting
Neptune. Infantry scales the solar
system. Huge maps. You are going to have
a lot of room to explore.
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